Digital gamification as a methodology for learning Multivariable Calculus in university technology programs

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Marcos Chacón Castro
Eduardo Antonio Vázquez Aldaco
Lizania Godina Young
Francisco Rodolfo Trejo Nieto
Imelda Mayela Flores González

Abstract

Learning multivariate calculus is one of the greatest academic challenges in public university technological programs, due to the complexity of its concepts and the pedagogical limitations of traditional teaching methods. Faced with this reality, digital gamification emerges as an alternative to traditional methodologies, implementing different game mechanics in virtual learning environments, seeking to strengthen students' motivation, commitment, and mathematical understanding. The objective of this work is to implement digital gamification as a methodology for learning multivariable calculus in university technological programs, The research was developed under a qualitative approach using as data collection techniques a survey in forms, some tools to highlight were genially and geogebra among others, these digital tools were linked to gamified strategies aimed at conceptual development and resolution of problems.

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Author Biographies

Eduardo Antonio Vázquez Aldaco, Centro De Bachillerato Tecnologico Industrial Y De Servicios Num. 97

Docente Titular “C” de Tiempo Completo con más de 20 años de servicio en el CBTis 97 (DGETI). Ingeniero Electrónico egresado del Instituto Tecnológico de Saltillo y Maestro en Educación. Cuenta con publicación académica en la revista Ciencia Latina y actualmente se desempeña como secretario Local de la Academia de Cultura Digital en su institución.

Lizania Godina Young

Docente de Tiempo Completo con más de 15 años de servicio en el CBTis 97, perteneciente a la Dirección General de Educación Tecnológica Industrial (DGETI). Contadora Pública con Doctorado en Educación, se desempeña en el área Económico-Administrativa. Cuenta con publicación académica en la revista Ciencia Latina y actualmente funge como secretaria de Academia Local en su institución.

Francisco Rodolfo Trejo Nieto, Instituto Tecnológico Superior de San Pedro de las Colonias

Docente asociado “C” de 3/4 de tiempo y con 19 años de servicio en el CBTis 97 (DGETI). Ingeniero Mecánico egresado del Instituto Tecnológico de Saltillo y Maestro en Educación (CUT laguna). Cuenta con publicación académica en la revista Ciencia Latina y actualmente se desempeña como Presidente nacional de la Academia de Electromecánica así como estatal y local en su institución.

Imelda Mayela Flores González

Contador Público con maestría en Educación y 15 años de experiencia docente en el CBTis 97, institución perteneciente a la Dirección General de Educación Tecnológica Industrial (DGETI). A lo largo de su trayectoria ha impartido asignaturas de la Especialidad de Contabilidad, contribuyendo a la formación académica y profesional de los estudiantes. De igual manera, se desempeñó durante 8 años como Jefa del Departamento de Planeación y Evaluación en la misma institución, destacando su compromiso, fortaleciendo los procesos académicos y administrativos de la institución.

How to Cite

Chacón Castro, M., Vázquez Aldaco, E. A., Godina Young, L., Trejo Nieto, F. R., & Flores González, I. M. (2026). Digital gamification as a methodology for learning Multivariable Calculus in university technology programs. DISCE. Revista Científica Educativa Y Social, 3(2), 76-92. https://doi.org/10.69821/DISCE.v3i2.114

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