QUIÑA VEGA, Andrés Patricio. Gamification and critical thinking: a proposal for meaningful learning in high school. DISCE. Revista Científica Educativa y Social, [S. l.], v. 2, n. 2, p. 146–163, 2025. DOI: 10.69821/DISCE.v2i2.27. Disponível em: https://revistadisce.com/index.php/DISCE/article/view/27. Acesso em: 25 may. 2026.