Gamification and digital game-based learning for the development of social-emotional skills in children aged 6-10

Main Article Content

Katty de las Mercedes Cárate Ronquillo
Stefany Ariana Cedeño Granda

Abstract

Introduction: This article explores the impact of gamification and digital game-based learning on the development of social-emotional skills in children aged 6 to 10.


Methods: A systematic review of the literature and an intervention study were conducted with 120 children from schools in Mexico, using digital games specifically designed to foster empathy, emotional self-regulation, and collaboration.


Results: The results show significant improvements in emotion recognition and conflict resolution.


Discussion: The findings demonstrate the potential of digital games as effective educational tools for socio-emotional development in childhood. Practical implications, limitations of the study, and recommendations for future research in the area are discussed.


Conclusions: Digital games designed with a focus on gamification represent a promising and effective tool for strengthening key social-emotional skills during childhood (ages 6-10).

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Artículos

Author Biographies

Katty de las Mercedes Cárate Ronquillo , Unidad Educativa Manuel Gonzalo Albán Rumazo

Licenciada en Ciencias de la Educación mención Educación Básica, Magister en Educación Básica. Docente investigador en Metodologías de aprendizaje de lectoescritura y estrategias psicomotrices y el desarrollo de la coordinación en niños.

Stefany Ariana Cedeño Granda, Escuela de Educación Básica Provincia de Tungurahua

Licenciada en Educación Básica, con una maestría en Educación Básica. Docente de educación básica de segundo a séptimo.

How to Cite

Cárate Ronquillo , K. de las M. ., & Cedeño Granda, S. A. . (2026). Gamification and digital game-based learning for the development of social-emotional skills in children aged 6-10. DISCE. Revista Científica Educativa Y Social, 3(1), 127-144. https://doi.org/10.69821/DISCE.v3i1.81

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